Controls:

Use W/A/S/D to move.

SPACE BAR to shoot. 


Brief:

This microgame is part of a series of exercises for a Creative Coding class where the goal was to practice 2D game development by coding a simple Shoot 'em Up.

I used the particle system to create the stars in the background and the explosion effect. I also decided to go for a shield mechanic instead of using life points.

For future implementations, I will work on enemy AI to increase the variety and difficulty of the waves. I'll also make the waves be spawned procedurally


Assets:

The soundtrack you hear is an 8-bit version of Alexander Courage's composition for Star Trek Classic series.

The spaceships are from 1992 DOS, VGA Planets. 

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