THE ROOM is an escape-the-room adventure! Can you get out?

Interact with the objects, pay attention to the hints, and find a way to get out of the room. 

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Controls:

  • W/A/S/D to move
  • Left Clift to Interact

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Development:

Beatriz Ribeiro: game design, level design and programming

YouJin Song: 3D, art direction, interface and animation

Junru Xu: sound, programming

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External Credits & Appreciation:

CatoDevs for the keypad tutorial 

Thunderent for some of the models in the garden.

Comments

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i got the key instantly?????

I love puzzles so I enjoyed this game a lot. I really like the aesthetic. Great job creating the models and textures for the game! It feels a bit dizzying when you're trying to put in the codes but the camera still keeps moving around. I think if you could pause the camera movement there while players is interacting with the safe, it'd be great.

What a great game! Love the UI and the puzzle. The entering the passcode into the lockbox was definitely a highlight of the game. The sound design is a nice touch as well.

I love the integration of UI in the environment! The pink 'read me' followed up by that message was very humorous to me, and the grabbing instructions were helpful so I knew what I was looking for. The hints of sound design really help round out the concept as well! ๐Ÿ‘๐Ÿ‘๐Ÿ‘

The color is really beautiful! Love the mechanism you designed~ Though I felt a little dizzy when I played it lol. Also, I expected some hints behind the painting, which is a typical scenario in detective novel~

The puzzle for opening the locker and the 3D text on the table were the two most fascinating things for me. I had never seen them before and they opened my perspectives on what else is possible. I went on to implement these later in my games as well. Also the puzzle required an additional level of technical skills and thank you for sharing that with us in class, along with how to implement the in-game floating text as instructions. It made the play experience so much smoother.

-- Bhuvan

I like the design of the room space and the music adds tension. I wish the note on the table stayed longer to read for the player.

The visual style is colorful and cute. I like the design of the password lock box. The pattern on the buttons indicates me to explore the different shapes in the room. The game experience is really enjoyable!

- Chenwei

The game is really cute and I think the game matches the overall theme! I also liked that you had a timer here, which added the room escape feeling to the game.

-Yeonseo

The style of the game is cute. There are some hidden objects in the house waiting for players to find. Players can get a comfortable game experience because your aesthetics and sound match so much! I wish I could get some hints when playing this game if I cannot find the key.

- Jinyun

I love the game design and art style you guys have over here. I am really impressed with the puzzle-solving in-game which is really attracting me in overall. 

(+1)

I love your concept of room escaping. The room looks very nice and seems to have lots of secrets in it. But when I find out about the drawer with 'stair, book, shelf', I already wasted a lot of time. When I get to the stair, I can't pick up the triangle object so it's a little confusing. Overall, I love the visual style, but I hope to get more hints!

- Yii